Tips for aspiring programmers: Buy Macintosh Programming Techniques, by Dan Parks Sydow, and Tricks of the Mac Game Programming Gurus, by several people. You can't go wrong.
A friendly warning. If you leave a message on Spiderweb Software, Inc's answering machine, don't leave a phone number or E-mail address, and mumble your name, please don't be surprised if I don't get back to you.
Some other things listened to while coding Exile III: Lots of They Might Be Giants, the Rent Cast Album, Oasis, Uncle Bonsai and the Electric Bonsai Band, Joan Osborne, more Joan Osborne, and even more Joan Osborne.
Some groups listened to while coding Exile III: Silly Wizard, Patti Rothberg, The Chieftains, Pearl Jam, Nirvana, Indigo Girls, Nine Inch Nails, Tori Amos, Everclear, REM, Smashing Pumpkins, Enya, Green Day, Sheryl Crow, Jethro Tull, and Janis.
Many thanks to all the fine role-playing games that preceded the Exile series, for providing many wonderful ideas to steal.
Over 200 double tall iced lattes were consumed during the making of Exile III: Ruined World. Chemical dependence can be your friend too!
This will be the last Exile game for a long, long time. Please don't be mad.
Thirty Helens Agree: Honesty is the best policy.
Exile III: Ruined World is a work of fiction. Any similarity between its characters and persons living or dead is coincidental. Unless, of course, it isn't.
No Vahnatai were harmed during the making of Exile III: Ruined World.
This fine program was brought to you by coffee. "Coffee - it's what's for dinner."
Many thanks to Comedy Central, for providing many hours of bliss during those late night programming binges. The Daily Show added meaning to my lame life.
Exile III was created on a PowerMac 6100 using CodeWarrior, development system of the Gods. It is written in C. Plain, ordinary C.